Survived 67 Days Monster Forest Boss Difficulty Rankings
Know which board hunts are learning fights and which ones demand full prep.
This Boss Difficulty tier list ranks Survived 67 Days Monster Forest board threats by how much prep, coordination, and sustain they demand in Miller Studio’s Roblox survival game. Use it with Beat Bosses for tactics and Best Gear for loadout priorities.
Difficulty here means “how often an underprepared lobby wipes,” not “how cool the reward looks.”
S-tier difficulty (prestige checks)
Demon King — Burst windows, longer fight length, and magic staff fantasy greed create punishable mistakes. Bring stable camp status, food, and a disengage plan. Starting this hunt minutes before Blood Moon is an unforced error.
Snake / high-difficulty bosses — Specialty equipment updates exist because these fights are sharper. Cave dens amplify panic. Treat them as scheduled operations, not sightseeing.
A-tier difficulty
Crowman — Mobility-heavy patterns and dive pressure. The super speed reward is worth it, but clumped co-op stacks get deleted. Rovers who already practice kite lines from Survive Blood Moon adapt faster.
Sad Ghost — Deceptively readable yet punishing if you stand in telegraphs. Lightning hands payoff can tempt early attempts; bring discipline anyway.
B-tier difficulty
Oblivion’s Eye — Still a boss, still able to humble day-one exiles, but the most reasonable first intentional board clear for many lobbies. Companion/pet-mount reward path makes it high value relative to risk when camp is at least Phase 2 from Build Camp.
Accidental early Eye finds can feel harder than planned Eye hunts because players arrive underfed and under-repaired.
C-tier “difficulty” (context threats)
Out-of-order world encounters while you are on a gather circle. The boss may be B in isolation but S for your run if you are holding irreplaceable loot and the moon timer is red. Difficulty is contextual—Find Gear retreat rules exist for this reason.
Blood Moon elites are not board bosses, yet they end more runs than Demon King for new players. Do not confuse board prestige with raid competence.
Ranking criteria we use
- Mechanical readability for new lobbies
- Sustain demand
- Co-op coordination demand
- Arena/cave environmental risk
- Cost of failure (distance from camp, moon timing)
- Reward impact on future difficulty (does the drop make later fights easier?)
Oblivion’s Eye scores well on reward impact. Snake bosses score high on environmental risk. Demon King scores high on sustain demand.
Suggested unlock ladder vs. difficulty ladder
Recommended intentional order remains:
- Oblivion’s Eye (B difficulty, S value)
- Sad Ghost (A)
- Crowman (A)
- Demon King (S)
- Snake / high-diff (S)
You may beat a harder boss early with friends and strong RNG. Celebrate, bank the reward, then still build the skills the ladder teaches—especially timer respect and kite lanes.
Co-op scaling notes
More players can lower difficulty if roles are clean (kite lead, burst, caller). More players can raise difficulty if everyone facestabs and drags extras. Online co-op is available in the released Roblox game; coordination skill is still part of the tier.
Solo rankings effectively push each fight up one half-step. Take resets. Use Days Progress Tips to avoid chaining prestige attempts on tilt.
Identity references
For lore-ish identity and reward summaries, read Monsters and Bosses. For patch shifts, read Boss Update Notes and the Updates Hub. For onboarding before any of this, Getting Started.
Common mis-ranks from the community
- “Eye is free” — not if you fight starving
- “Staff first” — prestige before walls
- “Snake is just a cave mob” — until the arena locks your ego in
- “We can finish Crowman before the moon” — famous last words
Related pages
Frequently Asked Questions
Quick answers for Blood Moon survival, codes, bosses, and camp progress.
What is the easiest intentional boss clear?
Oblivion’s Eye is usually the best first board target if your camp and food stocks are ready.
Which bosses are the hardest?
Demon King and snake/high-difficulty bosses sit at the top for sustain, arena risk, and punish windows.
Why is Crowman ranked above Eye?
Crowman’s mobility patterns and dive pressure demand cleaner co-op positioning than a typical first Eye hunt.
Does Blood Moon count as a boss tier?
It is a separate raid system. It ends more beginner runs than board prestige fights, so master it in parallel.